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- Pr. Philippe de Wilde,
Heriot Watt University, Edinburgh, Scotland.
- Pr. Jacques Ferber,
LIRMM, University of Montpellier II, France
- Dr. David Hales,
Dept. of Computer Science, University of Bologna, Italy
- Dr. Yves Demazeau, Leibniz,
Institut IMAG, Grenoble, France
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Micro-economic multi-agent
systems that trade populations
Pr. Philippe de Wilde
Heriot Watt University, Edinburgh, Scotland.
Abstract
The decisions of economic
agents, and their effect on market equilibrium, have been the basis of
micro-economic theory for more than half a century. Goods are produced,
priced and traded. In this talk we present a theory of the exchange
of goods that are part of an evolving population. Software agents are
an example of such goods. They can be evolved using genetic algorithms.
Economic agents, the enterprises, will soon possess populations of
software agents. The software agents will specify and implement
business processes and services. Instead of trading single products,
it now becomes possible to trade part of populations. In this talk,
we show how to organize this. This system possesses both structural and
functional complexity. The structural complexity is provided by the
large evolving populations in multiple habitats. The functional
complexity
of the populations is in the economic value they represent to the
organizations that own them. We have designed the first mechanism that
allows efficient trade to take place in this micro-economic
multi-agent system of populations. We illustrate our mechanism is a
simulation of a market of software providers. The exchange of
populations naturally emerges as a successful, profitable behavior of
the software providers. We demonstrate two results: a simple mechanism
is sufficient to give rise to an exchange in a software market, and
knowledge exchange increases the efficiency of the market.
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Multiagent
systems as artificial societies
Pr. Jacques Ferber
LIRMM, University of Montpellier II, France
Abstract
The multiagent approach (MAS)
has seen a widespread audience in the last decade as a tool for
analyzing complex systems, in the natural, human and social sciences,
and most notably at the intersection of these domains (e.g. management
of sustainable resources). However, multiagent systems tend to be mixed
up with other modeling and problem solving methods (differential
equations, cellular automata, CSP, taboo techniques, simulated
annealing, etc.) as a tool among others, without understanding what
makes the specificity and originality of the MAS approach.
From a multi-perspective approach, we will show how MAS, as virtual
societies building tools, give an integrated understanding of modeling
and problem solving issues, by allowing one to use both an
abductive/deductive reasoning process to analyze a phenomenon and an
analogical thinking mode to give a meaning to it. In this regard, MAS
propose a profound understanding of complex systems, in a quite specific
and innovative way.
We will see from several examples how MAS may be regarded not as
modeling tools or as solving problems platforms, but as tools for
building artificial societies in which we may explore ideas and observe
their consequences and in which we may capture the complexity of natural
systems along several dimensions.
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Tribal Programming for a Better
World
Dr. David Hales
Dept. of Computer Science, University of Bologna,
Italy
Abstract
A number of recent agent-based
simulation models, inspired by sociological concepts, claim to
demonstrate a novel approach for constructing co-operative and robust
self-organising groupings (or tribes). But these models tend to be
highly abstract, focusing on simple games (like the Prisoner's
Dilemma). Even application orientated work using similar approaches
presents simulations related to specific application domains. If we
are to take this "tribal approach" seriously as a way of constructing
self-organising distributed information systems we need a larger and
more general vision coupled with actual implementations of useful
applications that work for real "in the wild". In this talk we outline
some of the previous work based on "tags" and evolving networks and then
sketch our more general "tribal vision". Finally we discuss on-going
work towards implementations and argue that some existing and
successful applications embody aspects of the vision - though not
constructed with this in mind.
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Multi-Agent Systems
Featuring Emergence and Evaluation
Dr. Yves Demazeau
Leibniz, Institut IMAG, Grenoble, France
Abstract
Multi-Agent Systems are one of the most prominent and attractive
paradigms in computer science at the beginning of the new millennium.
The technologies, methods, and theories of agents and Multi-Agent
Systems are currently contributing to many diverse domains such as user
interfaces, electronic commerce, robotics, computer mediated
collaboration, computer games, education and training, ubiquitous
computing, and social simulation. They enable to co-ordinate distributed
computing, to simulate open systems in a decentralized way. They not
only are a very promising technology, but are also emerging as a new
way of thinking, a conceptual paradigm for analyzing problems and for
designing systems, for dealing with complexity, distribution, and
interactivity, while providing a new perspective on computing and
intelligence. The presentation will explore some state of the art in
Multi-Agent Systems from the Emergence and Evaluation perspective and
will discuss prospects for the domain along the VOWELS approach we have
been developing for several years. In a first part, we will expose the
characteristics of Multi-Agent Systems and Applications and we will
position the domain within both landscapes of computer science and
complex systems. In a second part, we will present Emergence and
Evaluation dimensions as being two major cornerstones of future
Multi-Agent Systems. We will present some preliminary results and we
will discuss the methodological implications of these dimensions. In a
last part, we will present and discuss some related applications,
including a first one in modular robotics and a second one in artistic
creation.
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